Right, my thesis is done and dusted and it is time to get going with some serious modelling and gaming projects. My first cab off the ranks is to start setting up a map-based campaign to provide some narrative and thematic structure for WFB games with my regular opponents.
I have long wanted to have a go at the Border Princes map based campaign from the amazing General's Compendium, so my aim is to set this up for 8th Edition.
The basic idea is as follows:
- The map (see above) is divided into territories which may be either plains, road, bridge, river, forest, mountains, or swamp. There are also six 'special' named territories - the ruined High Elven tower of Tor Anrok, the cosmopolitan town of Aldium, the fortress-town of Malko, the bandit-infested Warrens, the haunted Geistenmund Hills and the tribal lands of the Iron Claw Orcs.
- Each player controls a force which is made up of 'banners' (armies essentially) which are moved around the map. Each 'banner' normally represents a 2,250 point army (though there are ways to increase the pts. of each banner, eg. fortifying, allies, etc.).
- Each Banner is not a 'fixed' list - the 2250 points are chosen differently every battle. It is assumed that between battles troops are redistributed across the players' realm, etc. This keeps bookkeeping simple, which for a first campaign is very important. Of course, each Banner should absolutely have an appropriate name, named characters, etc.!
- The campaign is divided into a 'Campaign Phase' and a 'Battle Phase.' In the Campaign Phase players move their Banners around the map, muster new banners, or perform all sorts of other campaign related activities (more to follow).
- When two enemy Banners find themselves in the same map region at the end of the Campaign Phase, a battle takes place. Basically, once all campaign moves have been completed, the players will have a month-6 weeks (to be determined) to resolve any battles that take place. Different terrain sections (including the special map sections) will impact the battles/scenarios used (more to follow).
- The Campaign will last a set number of turns which is calculated by the number of players taking part. At the end of the campaign, each faction adds up all the territories it controls: 1 point for each normal territory, 5 points for each special territory and 10 points for the fortress-town of Malko! The faction with the most points emerges dominant and secures a new kingdom in the Border Princes (though such kingdoms tend to come and go in the chaotic lands of the Border Princes).
Right, that's all for now. Next time I start thinking about the terrain we need and the scenarios played in each section.
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