On Thursday night my uncle and I got together (with the rulebooks! I’ve been running off memory up till now) to figure out the armies for ‘Da Snatch.’ Remember, our goal here was NOT about building the most effective, or even the most balanced lists (though we’d like the battle not to be a boring walk-over) – we want to have fun playing out a story!
For the Empire all we get to go on from the campaign pack is that the Idols are left under the protection of Manfred von Bock, ‘a reliable captain’, and a band of ‘picked guards.’ Also there were no knights (knights on guard duty? Surely you jest), wizards (none available – they’re sending to the Empire for one to fix the Idols!), or war-machines (too valuable for guard duty) allowed.
For us, guard duty suggested state troops who do what they’re told (like sleep beneath terrifying idols in foul weather) – especially spears and halberds so we started with big units of those. Handgunners also made sense even though their effectiveness will be limited given the battle takes place at night – THEY don’t know that!
The detachment are just for flavour – gallant young bravos who are full of strut and song and are humoured by the halberdiers even though they tend to monopolize the prettiest girls and the most wine.
What next? We’ve never really used hunters so we stuck them in – I have this imagining of a hard-bitten, grumbling tracker captain who thinks it’s complete madness to be lying out in the open around accursed idols but whole do his best to make sure there are no nasty surprises out in the wilderness. It is probably due to his hunters – scouting out in the darkness – that the guarding force manages to get themselves into any sort of ranked defence before the goblins are upon them!
Finally the pistoliers! Now the young men of the Pistolkorps tend to be nobles either serving some time in the military before taking up family responsibilities or ‘earning their spurs’ before entering a knightly order. So this lot are entitled, hot-headed, untried in battle, and not keen on the tedium of guard duty. Unlike the other troops, their interpretation of Von Bock’s orders are ‘flexible’ at best, but they are loyal, and when the enemy turns up they will do their bit (albeit with a lot less swagger).
So: here is (the more or less final - might make a couple of changes) Captain Manfred von Bock’s guard force.
1000 point army | |
Heroes | |
Captain von Bock | 60 |
Full plate armour | 6 |
Shield | 2 |
Pistol | 5 |
Core | |
29 Halberdiers | 174 |
Full command | 30 |
Shields | 29 |
5 Swordsmen (Detachment) | 35 |
30 Spearmen | 150 |
Full command | 30 |
Shields | 30 |
10 Handgunners | 90 |
Marksman with Hochland long rifle | 30 |
10 Handgunners | 90 |
Marksman with Repeater handgun | 20 |
Special | |
10 Huntsmen | 80 |
Tracker | 10 |
Musician | 10 |
5 Pistoliers | 90 |
Outrider with repeater pistol | 20 |
Musician | 10 |
Total | 1001 |
1001 |
What a great project ! I've been a french Warhammer player for many years now and I remember the GW campaigns with a lot of nostalgia (this one but the others as well : Drong's Grudge, The Perilous Quest, The Circle of Blood...). You have made a remarkable work so far : backgroud, 8th edition army lists, interesting "fluffy" adjustments... Please, keep on the great work !
ReplyDeleteI have a suggestion concerning the army lists you propose : keep them as they are since they are very good (points values unchanged) but allow a reasonable quota of points for magic items (I think 50 would be fine for the first scenario). Three reasons for this : 1)the original campaign offered magic items to the characters; 2) characters in 8th edition need protection more than ever; 3)varying the magic items gives salt and replay value.
Of course, it would be necessary to establish limitations in order to avoid unbalance and anomalies (like high level items for a rather limited conflict).