Saturday, 7 July 2012

Idol of Gork Army Lists: 'Da Snatch' (Goblins)

So after we figured out the Empire guards deployed to guard the Idols of Gork and Mork, we moved on to plan out the force of goblins which sets out under cover of darkness to steal the Crown of Gork from under their very noses (silly ‘umies).  The Idol of Gork campaign makes only one restriction on the list: goblins only.  What fun!  There are so many crazy options to use with a goblin-only force, which so often don’t get picked when you are looking to build that ‘ultimate’ army.  Our thinking went something like this:
The army was under the command of the Ironclaw orcs’ Night-goblin shaman – the nefarious Oddgit.  We eventually settled on making him a shaman lord since he is the tribe’s premier magic user but kept him at level 3 – the tribe is not at its peak after all!  Oddgit’s plan was to use the cover of darkness to launch a lightning raid, giving his forces the benefit of surprise as well as the added advantage of the Night-goblins’ night vision.  So obviously lots of Night-goblins were required, along with the fun stuff like fanatics, netters, and squigs.  We also used the opportunity to add some Night-goblin archers because it is fitting (snipers with night-vision in the darkness!) and we’ve never taken the opportunity to use them before.  Something else we had never used before (EVER) were a unit of the bog-standard, ‘normal’ goblins on foot and we were excited to bring these out… isn’t it funny when the ‘vanilla’ becomes the exotic?
Given the goblin army and ‘lightning raid’ theme war-machines (read goblin doom-divers) were ruled out, but cavalry was a must: goblin wolf-riders are a classic and we popped in both wolf-chariots as well.  It was the goblin wolf-riders who scouted out the Empire’s occupation of the Idols in the first place.  The Idols are located near some forest, from which some goblin-spider riders have emerged to take part in the blood-letting at Oddgit’s beckoning.  We toyed with the Araknarok given the all goblin theme but decided it limited some of the more unusual options by taking too many of the 1000 pts.
Finally, we decided to put in the goblins’ even smaller cousins, the snotlings!  We’d used the pump wagon once or twice before… I have this hilarious image of twisted little fellows pumping furiously away and it bouncing along crazily through the night, ruining any chance of a completely catching the Empire completely unaware.  But we ran out of points.  We’d never used the snotling swarm bases before though… so those were popped in for added flavour.
And here it is:

1000 point army
Heroes
Oddgit
Night Goblin Great Shaman140
level 3
Core
40 Night Goblins120
Standard & Musician20
Netters and Spears45
2 fanatics50
28 Night Goblins84
Standard & Musician20
Short bows
2 fanatics50
20 Goblins60
Standard & Musician20
5 Forest Goblin Spider Riders65
Musician10
5 Goblin Wolf Riders50
Musician10
Spears, short bows & shields15
Special
2 Goblin Wolf Chariots100
2 Snotling Swarms60
Night Goblin Squig Hoppers
3 herders9
9 Squigs72
Total1000

1 comment:

  1. Excellent army list ! Apart from a magic items quota (see my other post), I would only make a minor change : keeping the Snotling Pump Wagon as I love the model too much. Furthermore, its stealth factor isn't an issue with 2 goblin chariots in the area :)... We can assume that the 3 chariots have joined the fray at the last moment !

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