Monday 2 July 2012

Idol of Gork Project: Part 2 'Da Snatch' (Continued)

Ok, to continue the overview of Scenario 1… ‘Da Snatch!’
Deployment:
The Empire is on guard duty and is ambushed by the goblins, so the whole Empire army is deployed first in their deployment zone.  The exception is that the Empire get to deploy one of their units directly in front of the Idols (but not in the goblin’s deployment area), indicating those on guard duty at the moment.
The Goblins are deployed as normal, but only after all of the Empire have been deployed.
A thought I just had here… considering the Empire are guarding and the goblins are attacking, perhaps the Empire should be drawn up in circle/square in the CENTRE of the table with the goblins attacking from all sides?  I can’t remember if there is a scenario like this in the 8th Rulebook… will have to check.
The Battle:
Turn 1: As night time attackers, the goblins get this honour.
Number of Turns: Idol of Gork suggests 5 but I am going on a limb and suggesting only 4.  Storywise: The goblins attack in the dark of night, to make the most of their Night Goblins vision.  At day-break the goblins will be demoralized by the rising sun and withdraw.  Gamewise: I think the Empire are going to be in all sorts of trouble looking at the armies and the special conditions, and holding them off for 4 turns seems like challenge enough.  This is especially the case if we change the deployment (see above).
Special Rules:
Darkness: All models except for Night Goblins have their shooting to hit rolls modified by -1, to reflect the fighting in the gloom.  Is there a rule in the 8th Rulebook which covers darkness and could update this?
Eerie Noises:  The Idols of Gork and Mork make eerie noises in the night, unnerving the Empire troops.  All those deployed within X (?) of Gork and Mork suffer -1 to leadership.
Victory or Defeat: Count up victory points after the 4 (5?) rounds are played.  If the game ends in a draw, then the Empire are victorious because the goblins needed to win the battle in order to get hold of the Crown of Gork.  However, if a non-fleeing goblin unit is touching the fallen idol at the end of the battle then the goblins get a sizable points bonus (300?).
If there are any ‘secure the terrain/item’ scenarios in the Warhammer book we could modify a bit from these if it makes sense.
Victory Gains and Losses:
If the Empire win, they deny the Orcs and Goblins the ‘Crown of Gork’ in the final battle.
If the Goblins win, they get the use of the ‘Crown of Gork’ for the final battle.
We might like to put a suitable item in place of the ‘Crown of Gork.’  In game terms I think it is meant to have something to do with leadership.  Ideas from the Orcs and Goblins book?

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