Monday 12 November 2012

Border Princes Campaign 3: Plains Terrain



We have started having a look at what terrain we have for our forthcoming Border Princes map-based campaign, and what terrain pieces we still have to build.  With this in mind I am starting to have a look at each type of territory type, the types of battles fought in each, and what terrain ideas spring from that.  First off, the plains sections!

In the Campaign Phase, Banners can move into Plains Sections without penalty.  The GC says that Plains Sections may contain 'farms, small towns, hills and the like.'  In other words, Plains territories represent the 'usual' battlefields on which most casual games of WFB are played.  While the GC says that all battles fought in non-special territories should be 'Pitched Battles' ('Battleline' in 8th Ed.), I'm not keen on this at all.  We really like the variety of the full range of scenarios from the 8th Ed. Rulebook, so I am going to just modify the table based on the terrain type rolled.

For the Plains Sections, the only 'standard' 8th ed. battle which doesn't seem that appropriate is the 'Defend the Pass' scenario (makes much more sense in the Mountain Sections), so I'll remove that one.  What to replace it with?  There are a number of excellent scenarios in the old 6th Ed. rulebook which do not have 8th Ed. equivalents which we could make use of, and for the Plains Sections both the 'Breakthrough' and 'Flank Attack' scenarios look promising.  Another possibility is to give a nod to the prevalence of Battlelines in the original GC campaign by replacing 'Defend the Pass' rolls with an extra chance at 'Battleline.'  And one final thing to consider is that the 'Watchtower' scenario doesn't really make sense if one player has already FORTIFIED a territory (see here for the FORTIFY rules: http://ubersreik.blogspot.com.au/2012/11/border-princes-campaign-2-how-it-works.html).

NOTE THAT THE INFORMATION BELOW CONCERNING SCENARIOS FOR PLAINS SECTIONS HAVE BEEN SUPERSEDED HERE.

So this is what I've come up with.  When two enemy Banners in one territory resolve a battle they roll on the following d8 table:

1.) Battleline
2.) Dawn Attack
3.) Battleline (WAS 'Battle for the Pass')
4.) Blood and Glory
5.) Meeting Engagement
6.) Watchtower (but if in FORTIFIED TERRITORY, play 'Battleline' instead)
7.) Breakthrough*
8.) Flank Attack*

*If the Battle is the result of a Banner MOVING into another faction's territory (an invasion), then that player is automatically the ATTACKER in this scenario.  If BOTH opponents MOVED into a third territory in which a battle is to be resolved (in other words, the territory belonged to NEITHER player before the battle is decided) then ROLL to see who is the attacker and who is the defender.

The benefits of this table are that they provide variety, while keeping true to the 'spirit' of battles in the Plains Sections, because Pitched Battles remain common (but not INEVITABLE) and the other scenarios are suggestive of open terrain with lots of movement.

Terrain wise, we obviously need lots of hills and forests.  Fortunately, one of my regular gaming opponents has heaps of these, and another has just gone on a hill-building spree with beautiful results (see below):



That's all for now, more to follow soon.

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